Electronics: Where to Start?


In the last few years there has been an avalanche of new technologies and information made available to people wanting to get started in electronics. With so many possibilities where is someone to start? We will cover what types of material are available and appropriate for different levels of beginners and how it is important to encouraging young people to start making.

Being Human in a Digital World: Lessons from the Intersections of Technology and Culture


As the Director of User Experience Research in Intel Labs, Bell leads a team of social scientists, interaction designers, human factors engineers and computer scientists. Bell will share how her and her team's approach has fundamentally altered the way Intel envisions and plans its products so that they are centered on people's needs rather than simply silicon capabilities.

New Modes of Collaboration: Making with Universities and Companies


In an emerging trend, makers are beginning to collaborate with larger, very organized groups of professional makers (companies and universities). Autodesk's artist in residence program, Jordan Miller's Advanced Manufacturing Research Institute at Rice University, and the open source prosthetics e-NABLE community all demonstrate these new modes of collaboration. Transcending these organizational boundaries allows a pace of creativity and development fueled by maker methods and institutional resources.

How to Make the Biggest Family Tree Ever


We're in the midst of a revolution in family history. Thanks to the Internet and DNA, we can now make family trees with MILLIONS of people. This is the ultimate social network. My tree has 78 million people on it, including everyone from Abe Lincoln to Gwyneth Paltrow. With all these relatives, I will be holding the Global Family Reunion in June of 2015 right here at the NYSCI.

Making is Design


SITU Studio will present the process of designing, fabricating, and installing the new 10,000 sq ft permanent exhibition space at the New York Hall of Science. Split evenly between a studio and workshop space, SITU fully integrates design and making into its practice. Design Lab is a series of five activity areas designed to host an array of STEM and project-based learning activities. Conceived of as sites to foster and promote problem ideation, tinkering, testing, and displaying results - the architecture is intended to be integral to the types of critical discovery and making that is so crucial to the design process.

The Open City: Rapid Prototyping Strategies that Enable Citizen-Led improvements to Places, Neighbor Interactions and Civic Processes


A panel discussion about emerging practices that give the people who live, work, and visit a place new ways to participate in making it more vibrant, active, inviting and enjoyable. This citizen-led civic prototyping uses a short-term, development cycle focusing on local solutions for local challenges and treats the built environment and municipal processes as open-source content to be hacked and remixed by community members.n

Peace Makers


3-Dimensional free standing life size human figures, consisting of reclaimed tree branches and 3D printed parts, entitled ''makers'' Bridging Nature and Technologyrnhigh-tech civilizations should flow in harmony with the nature

Making Emotion


The talk explores the relationship between humans and objects, and the ways designers, computer scientists and makers could exploit the affective bonds that can emerge with tools, furniture, computers and other daily used crafts.nIt gives an overview of which means could be used to exploit such relationships into designing interactive artifacts, to affect mood, environment and lifestyle.nFinally it provides concrete examples of projects that could developed following these principles, using digital fabrication techniques, electronics and programming.nThe workshop is part of the research activities carried on in FabLab Cascina, by programme


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