Multiplayer Games in Public Spaces by Adelle Lin
World Maker Faire New York 2018
September 22nd-23rd
Developing games for public spaces is challenging and even more so when you introduce hardware components. Adelle will talk through various options to consider through the lens of games that she built for PlayTimesSquare and PlayNYC - networking, hardware specs, interfaces, installation.
Adelle Lin
Adelle Lin (http://touchtech.io/ http://adelleninja.com/) recently moved to San Francisco from New York and is an engineer at Intel. A lover of indie-games, she started building hardware so that she could create games that connect people in space. She has worked on projects shown at Paris Fashion Week, Play NYC, Come Out and Play, PlayTimesSquare, AR World Expo, Burning Man, and Maker Faire.