Maker Faire Yearbook 2023

Projects

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MaCh3D Material Testing (r)Evolution

Faire: Rome
Maker: MaCh3D
 
For those transforming raw materials into final products and for materials developers, MaCh3D is a Smart Material Testing platform made of an innovative hardware allowing an easier, safer and faster testing procedure, and a cloud platform for material intelligence, enhanced by AI for processes control and materials and processes optimization. Smart Material Testing directly at manufacturing floor will accelerate materials innovation and grow trust in new materials and applications. MaCh3D, (r)Evolution in Material Testing!

MyzharBot v5 – A fully 3D printed intelligent ground robot

Faire: Rome
Maker: Pizza Robotics
 
MyzharBot v5 represents the latest version of my autonomous robot, showing significant progress. This version boasts a fully 3D printed structure, combining aesthetics with functionality. Equipped with a formidable NVIDIA Jetson embedded PC, it harnesses the power of AI processing to extract intricate 3D details from its surroundings thanks to a state-of-the-art Stereolabs 3D camera. This data allows the robot to make decisions about its route and determine the optimal speed, ensuring maximum safety for those around it. By intelligently analyzing what kind of obstacles it "sees", MyzharBot v5 dynamically adjusts its trajectory, making it a versatile and reliable companion in different scenarios.

InnovationGym con Fondazione Mondo Digitale

Faire: Rome
Maker: Fondazione Mondo Digitale
 
Fondazione Mondo Digitale ETS (FMD) works for an inclusive knowledge society by combining innovation, education, inclusion and core values. We have opened several Innovation Gyms in Italy: a physical-virtual environment for innovation and education for life. It is a gym for experiential learning and the practice of innovation in all its expressions: technological, social and civic innovation. At the booth we will show the main activities aimed at young people and their families: robotics, coding, digital making, media art, VR-AR.

SLY empowers wildfire resilience

Faire: Rome
Maker: SLY
 
SLY is pioneering a transformative approach to wildfire detection and mitigation. By harnessing the convergence of artificial intelligence at the edge, novel semiconductor gas sensing, and global NB-IOT connectivity, we provide a solution that not only detects wildfires during their incipient stages but also predicts their potential evolution, thereby enabling more efficient and timely responses. SLY offers a ground-breaking solution that improves the cost-effectiveness, speed, accuracy, and sustainability of wildfire detection and mitigation, making a significant impact on a global issue.

Virtual tours in European capitals

Faire: Rome
Maker: Peetri Lasteaed-Põhikool
 
Students created virtual tours of some historical objects or places in European capitals. The project consists of 3d objects and a virtual tour. 3D objects have QR codes to access virtual tours. The online environment CoSpaces was used for the virtual tour, and the SketchUp environment was used for 3D objects. The Istreetview.com environment and the Street View Download 360 program were used to create 3D images. The virtual tour can be viewed with VR glasses, smart devices and on a computer.

VRAILEXIA – Think outside the box

Faire: Rome
Maker: Università degli Studi della Tuscia
 
VRAILEXIA aims at realizing innovative tools and services for supporting academic studies of students with dyslexia. BESPECIAL platform, thanks to the use of artificial intelligence algorithms, can be used by students with dyslexia to improve the learning methodologies, guaranteeing an inclusive learning environment. Moreover, a virtual reality scenario has been developed to improve the awareness of teachers and community on dyslexia through empathy. Finally, REASY, an application for smartphone, tablet and PC, allows to digitalize studying materials, making them accessible and editable according to the needs of each student.

Clube de Programação e Robótica do Fablab Montijo (AFPDM)

Faire: Lisbon
Maker: Associação para Formação Profissional e Desenvolvimento do Montijo
Home: Montijo, Portugal
O Clube de Programação e Robótica dinamizado pelo Fablab Montijo, projeto da Associação para Formação Profissional e Desenvolvimento do Montijo (AFPDM), desenvolve as suas atividades no edifício sede da Escola Profissional do Montijo. Este clube surge com a missão de capacitar os alunos nas áreas tecnológicas e criativas, no desenvolvimento do pensamento lógico e na resolução de problemas, no pensamento crítico e no trabalho em equipa, no despertar da criatividade e da curiosidade.

Parko: Sustainable Smart Parking Solution

Faire: Rome
Maker: Khaled Atef Megahed
 
Parko is an innovative parking management solution that revolutionizes the way parking spaces are utilized. With our smart technology, we optimize parking efficiency, reduce congestion, and provide a seamless experience for drivers. Our system incorporates real-time monitoring, data analytics, and intuitive mobile applications to enable efficient parking space allocation and reservation. By maximizing parking utilization, Parko promotes sustainable urban mobility, reduces carbon emissions, and enhances the overall parking experience for both drivers and parking operators. Join us in transforming the future of parking with Parko!

Agrobot

Faire: Rome
Maker: ITI Galileo Ferraris Scampia Napoli
 
Our project was designed to significantly reduce the pollution caused by the spraying of chemical products such as copper and sulfur in the vineyards. Copper is a heavy metal and for this reason toxic to soils while sulfur causes serious irritation to the respiratory system and to the skin of men. These two pollutants are very harmful to our ecosystem and the environment. Unfortunately, these products are widely used in agriculture because they are used to fight diseases such as Peronospora and Oidium. These fungi affect all agricultural cultures but in particular the excellent vine of Made Italy for the production of quality wine.

Old game New game

Faire: Rome
Maker: Liceo Scientifico Alessandro Volta di Foggia
 
Why throw away old toys such as radio-controlled cars, animated puppets, globes, electronic games, etc. when can you indulge yourself in transforming them into fun and creative robotic toys? This provides for the "Old game New game" project. Visitors can either play with the toys made by the students of the Volta high school in Foggia, or try their hand directly at building them, through laboratory activities organized by the high school students themselves.

Sistema per l’Identificazione Massiva e a Bordo Automezzo di Sacchi per la Raccolta dei Rifiuti

Faire: Rome
Maker: Università degli Studi del Sannio - Benevento
 
Smart waste management aims at developing novel ways to optimize waste life-cycle. This objective can be achieved by combining new regulations with the availability of enabling technologies. TARIP is a novel model for tax calculation proposed by Italian government. Differently from the current method (TARI), it separates the amounts due in two different contributions: i) a fixed one, for the services offered by the waste company (i.e. waste collection), and ii) a variable one based on the real amount of taxpayer’s unsorted waste. The second part requires the adoption of a system to automate the computation of waste volume generated by each building. At Maker Faire, we aim at presenting a tracking system able to massively track waste sacks produced by citizens and collected by trucks to calculate in a more precise way the variable amounts due. It is an integrated hardware-software and edge-to-cloud system, developed by the Engineering Department of UniSannio in cooperation with the Agenzia Servizi Igiene Ambientale SpA (ASIA) di Benevento whose edge component is located on truck board and composed of a microcomputer, an RFID reader, and related antennas. The system can perform massive reading of RFID transponders tied to rubbish sacks when they are collected by the waste company operators. Thanks to the adoption of UHF RFID technologies supported by (a) an accurate placement of antennas, (b) specific heuristics, (c) a software architecture strongly tied to the microcomputer hardware, and (d) transactional interactions between edge and cloud, the system is able to read, in a transparent way for the operators, massive amount of sacks IDs that an in-cloud business logic associate to tax payers for defining the variable TARIP contribution.

POPPASTELLA – un angolo di Napoli nel Mondo

Faire: Rome
Maker: Sensori 4.0 srl
 
A real example of how, water and flour, by our POPpastella, can create and spread worldwide a simple, low-cost product, alternative to POPcorn, French fries or other street food products, currently limited to Neapolitan cuisine traditions. Prototype in its basic version, it can be expanded to reach the desired productivity, with proportional margins. Productivity is very high, the costs of the basic elements negligible; low energy consumption, it supplies a product to be eaten hot as soon as it is produced.

SENTINEL

Faire: Rome
Maker: Feel-ING SRL
 
The SENTINEL project aims to promote wellness in the workplace providing an ad-hoc platform to monitor psychophysics pitfalls that could threaten workers’ and teams’ security. Being in the context of Internet of Things (IoT), it exploits wearable and comfortable devices (such as smartwatches, smart clothes or sports bands) and emotive artificial intelligence algorithms.

PlasticDrawn

Faire: Rome
Maker: Martino Colucci
 
PLASTICDRAWN is a project that, with the help of 3D FDM printing, aims to raise awareness of the recycling of plastic packaging such as bottles and webbing. They are a frequent problem at organised events (such as trade fairs) and in logistical packaging operations (increasingly frequent nowadays), respectively. The aim is to put into action the process of realising the idea at the fair, in a kind of performance that raises awareness of recycling, presented as a real opportunity to make products, easily visible to the public present.

I Can Feel My Legs

Faire: Rome
Maker: Gaetano Carlino
 
I Can Feel My Legs is a lower limb prosthesis whose purpose is to help people who have disabilities and/or difficulties in walking. What we present is the first working prototype showing toe movement that is done through the use of a wearable sock, for the initial acquisition of movement that will then be implemented through a self-learning neural network in order to improve its efficiency and responsiveness, which will be able to simulate toe movement.

3D Printing Paganini’s Famous Violin

Faire: Rome
Home: Rome, Italy
Embarking on a remarkable journey of innovation and cultural heritage preservation, 3DiTALY, Italy’s leading 3D printing organization set in Rome, is revolutionizing the restoration and replication of Guarnieri’s iconic ‘Il Cannone di Paganini’ violin. With cutting-edge 3D scanning and printing techniques, this groundbreaking project ensures the enduring legacy of this legendary instrument, exemplifying the fusion of artistry, technology, and historical significance. In collaboration with the esteemed Genova Municipality, the project showcases the harmonious blend of tradition and state-of-the-art capabilities,

Elaisian – Il Sistema di Supporto alle Decisioni in agricoltura

Faire: Rome
Maker: Elaisian srl
 
Elaisian offers a precision agriculture service to prevent diseases in olive groves, vineyards, and almond orchards and to have a continuous decision support system (SSD) for field interventions. The service is based on SSDs related to pest management and SSDs related to satellite imagery (for all crops). This enables farmers to reduce phytosanitary treatments and optimize fertilization and irrigation. Elaisian offers the installation of weather stations in the field connected to an app where notifications and alerts on pathogen development are sent. We have different types of services that allow us to give accessibility to farms of all sizes and therefore with different economic possibilities. The following sections are available in the app: 5-day weather forecast, self-set alerts (weather parameter, value range, message sending interval), notifications (non-severe messages on plant and pathogen development), alerts (threshold severity messages), field notebook (linked to algorithms), map and reports from satellite images. The pathogen forecasting service is applied for olive groves, vineyards and almond orchards. Through the use of proprietary algorithms we are able to calculate the development of pathogens and plants, which, when correlated, allow us to calculate the infection rate of pathogens with high accuracy. We also use satellite images to calculate vegetation and water indices that are useful for monitoring soils and always have a control for optimizing fertilization and irrigation.

City Vibe

Faire: Rome
Maker: ITS Academy Meccatronico Veneto
 
This project is a hardware-software platform that aims at optimizing street lighting through the use of LoRa (long-range) communication technology. Electronics and sensors detect the passage of vehicles on a road section. A central computer determines the optimal light intensity that a road section should receive during low-light hours. Thanks to this technology, it is possible to enable dynamic street lighting according to traffic, with evident energy savings, especially if applied on a large scale. (Collaboration of ITS Academy Meccatronico Veneto and GDS spa)

NAO & SMART FOOD CONSERVATION SYSTEM (NAO&SFCS)

Faire: Rome
Maker: I.I.S. "G. Marconi"
 
The Project, through the use of cutting-edge technologies in the IoT and AI sector, allows automatic and continuous monitoring of food quality through a digital olfactory system using gas sensors for the measurement of particular aromatic compounds. The system integrates a subsystem for monitoring the expiry dates of packaged products using a barcode and QR scanner. Thanks to the integration with the humanoid robot NAO, it will perform the function of technical support thanks to the vocal synthesis for the reproduction of the messages shown on the display.

Immersive Cube Experience

Faire: Rome
Maker: EY
 
The "Immersive Cube" is a three-dimensional environment that offers an immersive experience by projecting content, images and videos onto all the inner surfaces of the cube. In addition, it will be possible to further immerse oneself in virtual reality by using VR and AR headset, allowing the user to interact with objects and digital spaces. In detail, the experience will be divided into three different use cases: - TEA Research lab, which will allow the user to learn about genome editing projects for stronger, climate-resilient plants - Malteria Brewery Virtual Tour, where the user will be able to explore the secrets of the malt house, interact with themed objects and discover the traceability function of the beer in bottle - Sensorial Tour; here, users will be able to test themselves, trying to associate the right type of oil with the aroma perceived inside the Cube. What the three experiences have in common is a new way of conveying information and learning notions that are often complex (such as neuroscience or genome editing) or difficult to physically reach (such as visiting a malt house). This allows the public to learn more about the products they are going to buy, and be more aware of new scientific discoveries useful in underlining concepts such as made in Italy, food sovereignty and sustainability.

Embeetle Integrated development environment for Microcontroller

Faire: Rome
Maker: Embeetle BV
 
Embeetle IDE is designed and developed based on first-hand knowledge of Embedded programming. Embeetle IDE decreases mental overload and reduces overall operational costs. The Embeetle team created a professional MCU IDE that is easy and intuitive for both inexperienced and seasoned developers. A new user typically only needs 10 minutes to get started with a new project and light up an LED with Embeetle IDE. Embeetle boosts productivity for the users and increases market value for MCU vendors. With the collaboration of MCU vendors & manufacturers, we build a healthy ecosystem for the IoT industry.

FPV IoT Micro Tanks

Faire: Rome
Maker: Oleksandr Poliakov
 
Many of us still remember how, as children, we spent hours in front of the TV, playing the legendary Battle City. And what would happen if the game was being developed these days? Of course we would want to play it over the Internet and perhaps with AR glasses. But what if we went even further and brought it into the real world? Where we could drive around in a handmade arena, or in a hallway. We can fire an infrared cannon at the enemy, or at his base. Or just chase pets? And since these are IoT tanks - we can control them from the browser. Or even write javascript code to control them!

Centro per l’Artigianato Digitale

Faire: Rome
Maker: Medaarch s.r.l. s.t.p.
 
Back to Maker Faire Rome, the extraordinary space dedicated entirely to artisans, manufacturing processes, and the digital revolution! Following the success of 2018 and 2019, Medaarch - in collaboration with WASP and Lab Mec - by popular demand, reintroduces the Center for Digital Craftsmanship for the 2023 edition of Maker Faire Rome. A 145 m² space designed as a public lounge where live demonstrations showcase how the connection between Italian craftsmanship, experimentation, and digital technology is contributing to the revival of Made in Italy, the enhancement of talents, the regeneration of territories, and the creation of an innovation ecosystem. This space is dedicated to the new Renaissance, where one can admire high-impact and commercially successful design solutions achieved through a skillful combination of traditional processes and the use of new digital technologies. The project's protagonists are the new artisan workshops: innovative and competitive enterprises operating in the excellence sectors of Made in Italy, such as fashion, ceramics, wood, and glass. These enterprises will guide us on a special journey into the new era of expertise, where creativity and technological innovation merge to generate large-scale innovations. So, mark your calendars from October 20th to 22nd at Fiera Roma in the Life Pavilion. Over the three days, eight enterprises will demonstrate their processes and the ways they have chosen to use new digital tools, showing how technological solutions can already find fertile ground in Italian production chains, creating strong opportunities for manufacturing and Made in Italy talent. There will be a chance to experience the most interesting virtual reality applications for craftsmanship, presented by Sautech, Medaarch, and Enco with the Artista project. You'll encounter the history and art of master Giuseppe Cicalese, who will create ceramic and sculptural works through live demonstrations involving 3D printing and virtual reality. You'll meet the talent of designer Marianna Capuano, who will showcase Tiffany glass works created with digital fabrication support. You can admire wooden design pieces by master Luca Colacicco, created through digital manufacturing and designed by Medaarch. You'll witness the creation of fashion products by designer Giulia Scalera, expertly combining 3D printing processes and art couture. Furthermore, you can discover how 3D printing can be applied to sustainable design, admiring 3D-printed ceramic objects and green furnishings from the Mediterranea collection by Medaarch. Last but not least, Medaarch has dedicated space to professional training opportunities for students, startups, companies, and makers looking to grow through digital innovation and hands-on training based on experimentation, research, and digital innovation. In summary, it's an immersive experience to explore the beauty and charm of Made in Italy 5.0 talent, complemented by the integration of digital technologies through which the involved companies have found a unique and innovative way to engage. The space at Maker Faire Rome, created by Medaarch in collaboration with WASP and Lab Mac - who have provided their cutting-edge technologies for the three days (particularly, WASP brings the 40100 Clay Production and the 3MT HDP) - reproduces the structure of the Center for Digital Craftsmanship in Cava de' Tirreni, the first in Italy entirely dedicated to revitalizing Made in Italy through the digital transformation of businesses and artisans.

Ottavia – la tastiera di un’ottava

Faire: Rome
Maker: Ottavia srls
 
Modular Musical Instrument. Each module (1 octave, 12 dynamic keys ) can be used individually in stand-alone mode or assembled with others composing a full piano keyboard. The same object can be used for studio writing or recording, then musicians can use 1 or 2 octaves, or for live performances, then they can use 7/8 octaves. The modularity of the tool reduces its size, and thus favors the transportability.