Maker Faire Yearbook 2023

Projects

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Found 163 Results

Circle Fermenter – Feeding communities

Faire: Rome

Maker: Matteo Cappellari

 

Circle fits into the free and self-powered cycle of the fermentation community with the desire not only to delight its palate, but to increase its exchanges and visions. This sanctions a true symbiosis: the community needs Circle for its preparations, Circle needs the community to develop and expand its horizons. A fermenter that emphasizes the feeling of sharing that food often gives. The nature of such a simple food transformation reflects the open source character of the project, which is designed for digital manufacturing.
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Polinización con drones

Faire: CDMX (Mexico City)

Maker: Eduardo Reyes

Home: Cuajimalpa de Morelos, Mexico

Eton School México presenta un proyecto diseñado en su recien inaugurado Makerspace: Polinización con drones. Tiene como objetivo la concientización e importancia de este proceso en la naturaleza y cómo la tecnología nos puede ayudar a resolverlo.
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Open Hardware Display

Faire: Delft

Maker: Delft Open Hardware

Home: Zuid holland, Nederland

Hierbij onze mini tentoonstelling van de project gesupport door de open hardware community! Wij ondersteunen open source hardware project en we zijn zo trots op ieder project dat het zijn eigen display verdient!
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De Maker a emprendedor

Faire: Mexicali

Maker: Andres Sabas

Home: Aguascalientes, Mexico

Como puedes iniciar una empresa con proyectos maker o de hobby. Desde mi experiencia al crear una empresa Maker basada en open source y hardware abierto hasta como otras personas podrían hacer lo mismo con sus proyectos
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Robotic Quadrupeds

Faire: Bay Area

Maker: Laksh & Akshat

Home: California, United States

We plan to present an array of robotic legged animals including quadrupeds in the form of robotic dogs and spiders. These are fully 3D printed, wired, and coded from scratch. These also support remote control over wifi so you can control these with your phone. Previous versions of these robots have even supported on board robot arms capable to pick up small objects.
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The Electronic Jug Band

Faire: Rome

Maker: Rick MacDonald

 

An exhibit showing how to use the latest low cost microcontroller and sensor technologies to create DIY electronic music instruments. The design and building of such instruments is a hands-on learning experience in both maker electronics and music concepts. The idea is similar to the creation of a Jug Band in the mid 1900s where individuals used household materials to create their instruments and then played them together to make music. In this case however the use of modern electronics provides many more possibilities and a much larger scope for creativity.
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San Diego Nerf Club

Faire: Orange County

Maker: San Diego Nerf Club

Home: California, United States

We are the San Diego Nerf Club! We build nerf blasters with hardware and 3d printing then go and compete with them.
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You Are Not Here

Faire: Hudson Valley

Maker: Trouble

Home: New York, United States

In You Are Not Here Trouble proposes to extend their maze work into a metaverse environment, creating a 30 square meter virtual maze installation within a built maze. It will be accessible to viewers via VR headset, desktop, and cellphone.
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Voron Design

Faire: Orange County

Maker: Voron Design

Home: California, United States

VORON Design is a group of volunteers passionate about creating cool parts and machines that others can build.
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TwistBit

Faire: Orange County

Maker: Slade Darrin

Home: California, United States

Electronic music artist TwistBit presents a live DJ mix of original tracks, exhibiting bizarre genre fusions and rule-breaking EDM.
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Nonscriptum LLC

Faire: Orange County

Maker: Nonscriptum LLC

Home: California, United States

Meet the authors of the books Make:Geometry and Make:Calculus, and see how to use 3D prints, paper, and construction toys to teach these subjects.
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LED Costumes by Erin St Blaine

Faire: Bay Area

Maker: Erin StBlaine

Home: California, United States

Come be inspired by the costume creations of Erin St Blaine. Erin is a light artist based in Northern California. She creates sculptures, costumes and artwork with programmable LED lights, often including interactivity and data visualization to bring her creations to life. Erin’s innovative creations explore the way LED lights and 3d printed objects interact with the human body in motion: onstage through dance and flow arts, connecting with audiences at events through interactive character costumes, or underwater with Glimmer, the world’s first fully submersible and swimmable LED mermaid tail.
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Osservare l’invisibile: Cloud Chamber DIY

Faire: Trieste

Maker: Marco Baruzzo

Home: FVG, Italy

Vuoi vedere l'invisibile che ci circonda? Ti è mai capitato di vedere le particelle che ci attraversano in ogni momento? No? La nostra camera a nebbia ti permetterà di vedere con i tuoi occhi le particelle elementari di cui hai tanto sentito parlare dai fisici ma che nessuno è mai stato capace di mostrarti!! Uno strumento per rallentarle, uno strumento per fermarle e nel buio... rivelarle.
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Null Beam: a 6 foot, 11-string aluminum electric concept instrument

Faire: WNY Regional

Maker: Jon Peck

Home: New York, United States

Play a home-made Beam instrument, inspired by Mickey Hart of the Grateful Dead. Built from T6 Aluminum, strung with piano wire, and amplified with humbuckers and piezoelectric contact mics, the Null Beam is an experimental sonic playground.
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Arduino-based organ perfusion system.

Faire: Rome

Maker: IRCCS Policlinico S.Martino

 

Laboratory equipment could be expensive and their cost can be unsustainable for scientists with limited financial resources. In order to overcome these limits we build a scalable organ perfusion system for research purposes based on Arduino boards, pressure transducers, peristaltic pumps, a thermostatic unit, and a micro-oxygenator. Our system is designed to measure the mechanical properties of rat liver, however, it can be rearranged to perform other research on subnormothermic or hypothermic ex-vivo perfusion of liver and kidney or to realize peritoneal or isolated limb perfusion models.
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LA3D Club

Faire: Orange County

Maker: LA3D Club

Home: California, United States

We will be showing how to make photos with a regular smartphone so they can be viewed in 3D. We will also be showing work that the club does in 3D such as 3D movies and photographs. We will bring 3D viewers from the last century to modern ones.
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Interactive Automated Digital Photo Collage

Faire: Syracuse

Maker: Tommy Mintz

Home: New York, United States

The Automated Digital Photo Collage (ADPC) generates time lapse collages. ADPC is a short Python program running on Raspberry Pi, on display are interactive versions.
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Carbonium – LISA

Faire: Rome

Maker: Carbonium

 

LISA is a museum video guide in sign language, a device that allows deaf visitors to take advantage of the otherwise inaccessible insights of audio guides, using artificial intelligence algorithms to recognize works of art. LISA is an open source project, and is intended to be easily configurable and adaptable to individual museums.
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Paste extruder for Bio 3D Printing

Faire: Delft

Maker: Stichting Junai Foundation

Home: south holland, Nederland

Junai haalt inspiratie uit de natuur om gebruiksvriendelijke oplossingen te ontwikkelen die de kloof overbruggen tussen door de mens gemaakte producten en onze omgeving. Wij zijn een stichting gericht op het maken van 3D-printers, kits en materialen om te ontwerpen en te experimenteren met thuiscomposteerbare biomaterialen.
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ICTP Scientific FabLab

Faire: Trieste

Maker: Carlo Fonda

Home: FVG, Italy

Venite a conoscere il laboratorio di fabbricazione digitale del Centro di Fisica Teorica (ICTP): stampanti 3D, taglio laser, frese CNC, prototipazione elettronica, robotica, costruzione di apparati per ricerca, didattica e divulgazione della scienza. Un laboratorio in cui la parola d'ordine è innovazione, la ricetta segreta è creatività e la risorsa più preziosa sono le persone che lo frequentano.
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Bodynodes

Faire: Rome

Maker: Manuel Bottini

 

Bodynodes is a motion capture project made by a hobbyist for other hobbyists. Sensors can be worn and track the movement of the body. Then, the information can be used for different types of applications. The most typical application is to control a character in a virtual reality game. Bodynodes makes the game more immersive than other systems because the sensors are worn and the player interacts directly with the new world. With the use of a VR headset or a VR cardboard, the player gets a fully immersive experience in the game. The tracking information can also be used to create animations for videos or new games. Instead of going through days of animations, the animator can just track their own body and then work on the data collected using the Bodynodes sensors. In the future, we will explore controlling drones and robots, transitioning from the virtual world to controlling the real world!
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SPF Maker Club Solar Monitoring

Faire: Downtown Columbia

Maker: Anwar Khan

Home: Maryland, United States

Interested in learning more about your solar array? Well our DIY software tracks your solar data, and shows you; trends, comparisons, seasonal averages and even efficiency change for your array!
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Ondas Primordiales

Faire: CDMX (Mexico City)

Maker: Jorge Vélez

Home: Baja California, Mexico

Ondas primordiales es un estudio de arte electrónico dedicado a los instrumentos musicales. Visita nuestro stand para ver nuestros nuevos módulos, prototipos, interfases, publicaciones e iluminación para performance y geekear de sintes y electrónica.
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The Hatrix Reloaded: Heritage augmented through research, immersivity, community, sustainability

Faire: Rome

Maker: Centro di ricerca DigiLab - Sapienza Università di Roma

 

The Hatrix Reloaded is a container of ideas, methodologies, prototyping, digital applications, able to guarantee the coverage of a complete supply chain in designing and implementing actions in the context of heritage: 3D printing activities in the archaeological and anthropological fields, VR uses for gamification and tourism through VR and body capture tools, interventions on potential and real cases of cultural projects, practical workshops on technologies and involvement, museum education and experiences with open source software, are some of the topical aspects. Enter The Hatrix!
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