Maker Faire Yearbook 2023

Projects

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Found 118 Results

WoodyMaker

Faire: Rome

Maker: Manuela Quaglietti

 

WoodyMaker produces objects that we have baptized original, special, beautiful "things" to give on different occasions, something that remains, can be worn or exhibited, capable of communicating data, messages and emotions. The project is based on the creativity of a craftsman who works wood with new generation tools such as lasercut to produce "things" engraved with a "code" that communicates with a software platform created to give the customer the possibility to customize that "thing" and communicate something to third parties. We went further… creating “things” that contain electronic boards and sensors able to communicate with the surrounding environment! Our project aims to demonstrate how creativity and old crafts can merge with new technologies to create "things" that are pleasant to look at, made with natural materials, a new profession is born, the technological craftsman. WoodyMaker aims to bring craftsmanship to the fore in a new form! You will be able to see and touch surprising "things" at the fair that will be exhibited in preview, discover details and have all kinds of information, for the little ones we have created educational courses to learn the basic techniques for creating 2D/3D models.
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lit

Faire: Rome

Maker: Helios Domotics S.r.l.

 

lit has developed a user-friendly product that allows you to monitor domestic and commercial electricity. Using a plug and play device, which works through AI and Machine Learning, lit allows you to reduce energy waste and CO2 emissions. The solution is made up of two parts: the litbox (the hardware component), which is installed on the phase or life-saving cable, and the litapp (the software component), which translates the user's consumption in terms of energy used, money spent and CO2 emitted, for each device.
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Embodied AI Agent with a real robotic platform

Faire: Rome

Maker: Machine Learning Reply

 

The talk will focus on a real implementation of Embodied AI agent. We will start with an overview of the Machine Learning models covered within Reply R&D, therefore DinoV2 for Object Detection (https://dinov2.metademolab.com/), PALM (https://palm-e.github.io/ ) as a starting point for VLMs (Visual Language Models) and be able to generalize a large number of tasks that require multimodal input (both with images and text). We will then move on to a focus on a robotic agent such as SPOT by Boston Dynamics, therefore its architecture, the potential of this agent and the sensors present in stock. From here we will have the basis to move on to an implementation of Embodied AI Agents controlled completely with voice in natural language. We will show an orchestrator who, by receiving voice commands in natural language as input, will be able to control a robotic agent such as SPOT by Boston Dynamics and use the Machine Learning models necessary to complete the individual tasks within the episode initiated by the user. We will then show current developments in the way related to the use of Visual Language Models, such as RT-2(https://robotics-transformer2.github.io/) for robotic agents and LINGO-1(https://wayve.ai/ ) for autonomous driving.
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Astronomía para makers

Faire: CDMX (Mexico City)

Maker: Mauricio Angulo

Home: Sinaloa, Mexico

En esta presentación se explicarán los proyectos y la curricula desarrollada para un club de astronomía para alumnos de secundaria y como utilizar el pensamiento Maker para crear sus propias herramientas de observación e investigación científica.
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Norco College Students projects

Faire: Orange County

Maker: Norco college Makers

Home: California, United States

Showcase of students works from the programs that Norco College offers. Introducing the resources available to all makers for credit (FREE) classes online/hybrid available such as AutoCAD, Fusion 360, SolidWorks, Revit, Electronic and CNC Machining.
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Steven Mosbrucker – The Green Engineers

Faire: Orange County

Maker: Steven Mosbrucker

Home: California, United States

Hi, My name is Steven Mosbrucker. I run a startup called The Green Engineers that focuses on plastic recycling technologies/products/ and making education. I am here to present some of my recycling technologies and maker classes hosted on Udemy.
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Sociedad Astronómica de México

Faire: CDMX (Mexico City)

Maker: Rubén Becerril

Home: Benito Juárez, Mexico

La Sociedad Astronómica de México es la segunda más antigua del mundo que se dedica a la difusión del conocimiento astronómico. En el stand daremos información de las actividades que desarrollamos y de los cursos que organizamos. Funciones de planeta
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LaboCiencias STEAM 😉

Faire: CDMX (Mexico City)

Maker: Gabriel Vigueras Ramírez

Home: Iztapalapa, Mexico

LaboCiencias STEAM 😉 es un taller de una familia entusiasta del movimiento Maker, que desarrolla proyectos relacionados con las Ciencias Naturales e Ingeniería, hemos hecho impresoras 3D, robots, biorreactores y experimentos de ciencia y tecnología
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Chewing: sei come mangi

Faire: Rome

Maker: Alessia Riente

 

Chewing is a process of vital importance for our well-being and to ensure proper digestion of food. In addition to its primary function of breaking down food into smaller pieces, chewing plays a crucial role in promoting optimal assimilation of nutrients and promoting the overall health of our digestive system. From the beginning of the digestive process, chewing plays a significant role in preparing food for the subsequent action of digestive enzymes present in the gastrointestinal tract. By properly chewing food, we break it down into smaller particles, allowing digestive enzymes to act more efficiently on them. Furthermore, chewing favors the interaction of food with saliva, which contains enzymes capable of starting the decomposition of carbohydrates. This process facilitates the digestion and absorption of nutrients as they pass through the digestive system. Slow and thorough chewing allows our brain to receive satiety signals in a timely manner, thus reducing the risk of overeating. This is particularly important for those who wish to manage their body weight or adopt healthier eating habits. Several factors can influence the functionality of chewing. For example, some conditions such as temporomandibular dysfunction (TMD) or dental malocclusions can impair the ability to chew properly. Additionally, habits such as smoking can have a negative impact on oral health and masticatory function. In the scientific literature, several techniques have been described that use electromyography (EMG) technology to analyze mastication. However, these techniques are mainly aimed at detecting the presence of the masticatory act or at classifying foods based on the electrical signals generated during chewing. To date, there is no electromyographic device that is able to provide a complete assessment of an individual's chewing performance, in order to define a personalized chewing profile that allows the user to become aware of their chewing habits and, possibly, make of the changes. In this context, "Chewing" is presented, an innovative device that represents a solution for evaluating chewing style in a non-invasive way. Chewing analyzes chewing considering different aspects of the process, such as the time dedicated to chewing, the number of chews performed, the energy used, the time of a chewing cycle and the pace of work. Thanks to this detailed analysis, it is possible to evaluate the chewing process itself, taking various aspects into consideration, and to define chewing profiles.
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Genesis team

Faire: CDMX (Mexico City)

Maker: Génesis team

Home: Cdmx, Mexico

Somos Génesis, un equipo de estudiantes pertenecientes a las mejores universidades del país como el IPN, la UNAM y la UAM, estamos armando un ROVER capaz de detectar vida con una muestra de tierra, manejarse autónomamente y con un brazo robótico
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Hudson Valley Ghostbusters, Inc.

Faire: Hudson Valley

Maker: Hudson Valley Ghostbusters, Inc.

Home: New York, United States

Who ya gonna call? Hudson Valley Ghostbusters! Learn how we make our signature ectoplasm (slime), check out the Ghostbusting tools of the trade, and get a photo with our fully geared team!
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PhyzAI – Fully AI Interactive Children’s Education Robot

Faire: Orange County

Maker: Victor Ciccarelli

Home: California, United States

Join Phyz the AI powered interactive galactic exploring robot in an exploration of all things science. Do your best to stump the intergalactic super brain with your toughest scientific inquiries.
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VISUAL ART CREATED WITH AI by Kris Campbell

Faire: Hudson Valley

Maker: kris campbell

Home: New York, United States

Kris Campbell will be displaying the new series REFLECTIONS of photos of trees in reflections at cemeteries, along side videos of these images as source material for AI generated images made into videos. ART MEETS UP WITH TECH!
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Shadow Project

Faire: Rome

Maker: Agnello Pepe

 

Shadow Project is a program made in Python that thanks to the A.I. of Opencv, analyzes the movements of a video and converts them into an excel file, accessible from various libraries. The file can be used to replicate and save the movement. The project is totally Opensource and accessible from the web. Shadow Project is a great starter project for A.I-based projects.
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USE OF AI FOR THE MAPPING OF AGRI-ENVIRONMENTAL XENBIOTIC CONTAMINATION USING TERRITORIAL MICRO-SAMPLING CARRIED OUT BY BEES

Faire: Rome

Maker: FOSAN ETS

 

Bees play a fundamental role in ecosystems and are present throughout the territory (at our latitude). The bee carries out its collection and pollination activity in a radius ranging between 2 and 10 km, and is attracted only by plants and clean water, avoiding contact with any waste and/or waste material. Every day, on average, a worker bee visits up to 7,000 flowers, fulfilling its very important role for the ecosystem. Any xenobiotic contamination present in the materials collected by bees and derived products are representative of the contamination of the flora and surface waters of the area where the hive is located. Fosan is starting the creation of a mapping of sentinel hives located throughout the country, in order to monitor the conditions of environmental risk from xenobiotic contamination. The analytical data referring to the samples taken in the various "sentinel hives" are processed with AI techniques to identify level curves of xenobiotic contamination and related hotspots, and the presumed connections with human activities. With AI, the presumed correlations between the recorded anthropic activities and the levels of contamination of the hive products are identified.
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Immersive Cube Experience

Faire: Rome

Maker: EY

 

The "Immersive Cube" is a three-dimensional environment that offers an immersive experience by projecting content, images and videos onto all the inner surfaces of the cube. In addition, it will be possible to further immerse oneself in virtual reality by using VR and AR headset, allowing the user to interact with objects and digital spaces. In detail, the experience will be divided into three different use cases: - TEA Research lab, which will allow the user to learn about genome editing projects for stronger, climate-resilient plants - Malteria Brewery Virtual Tour, where the user will be able to explore the secrets of the malt house, interact with themed objects and discover the traceability function of the beer in bottle - Sensorial Tour; here, users will be able to test themselves, trying to associate the right type of oil with the aroma perceived inside the Cube. What the three experiences have in common is a new way of conveying information and learning notions that are often complex (such as neuroscience or genome editing) or difficult to physically reach (such as visiting a malt house). This allows the public to learn more about the products they are going to buy, and be more aware of new scientific discoveries useful in underlining concepts such as made in Italy, food sovereignty and sustainability.
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Parko: RML (Rome Mobility Link)

Faire: Rome

Maker: Khaled Atef Megahed

 

RML (Rome Mobility Link) empowers sustainable transport, school management, and accessibility through innovative RFID wearables and cloud connectivity.
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ROVER GENESIS

Faire: CDMX (Mexico City)

Maker: Genesis Team

Home: Cuajimalpa de Morelos, Mexico

Un rover capaz de realizar diferentes tareas, como poder manejarse autonomamente mediante vision artificial, manipular objetos con un brazo robotico y poder decir si existe vida o no mediante un laboratorio interno.
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Health Injector

Faire: Chisinau

Maker: Iulia Mindru

Home: Moldova

Health Injector is an injectable antibiotic gun used for administering medication to farm animals. It is used by farmers to follow up with the medication status per individual animal, and to reduce the quantity of used antibiotics during vaccination.
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Syntesi – Semantic Summarization

Faire: Rome

Maker: Babelscape

 

Syntesi is an advanced summarization solution based on semantic understanding, designed specifically for the newspaper industry. This system not only recognizes and semanticizes the main concepts of an article, but goes further by identifying named entities, deciphering the emotions inherently expressed in the text (such as joy, anger, and admiration), categorizing the content according to specific domains (e.g., sports, politics, entertainment), and detecting the tone of the language (whether it is offensive, vulgar, etc.). In addition, the system generates a summary with the key content of the article. The end result is an incisive and multifaceted summary that captures the essence of the original article in its various facets. At Maker Faire we will present an interactive demonstration of Syntesi in action on various newspaper articles. Our goal is to highlight how semantic analysis can serve as an important tool for the newspaper industry.
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Hiroshi Ishiguro And The Robot In His Likeness At Maker Faire Rome

Faire: Rome

Maker: Hiroshi Ishiguro

Home: Osaka, Japan

Geminoid HI-1 is an exact robotic replica of Hiroshi Ishiguro himself. It shares the same hairstyle, clothing, face, and demeanor. A star of conferences, presentations, and talks, Geminoid HI-1 is made of silicone rubber, has facial muscles, the actual hair of the Japanese professor, and can engage in articulate conversations in all languages. Ishiguro remotely controls his robot through a computer, a microphone, and a camera. Geminoid HI-1 is designed to replicate his gestures: speaking, blinking, and mimicking expressions. “Hello, everyone, and welcome to this conference. Actually, I am a copy of Professor Ishiguro; I am an android. I am made of silicone, and inside me, there’s a computer. If I wanted, I could present this conference myself. Unfortunately, today he is here, so I will let him speak.” These were the words of Geminoid HI-1 introducing its creator during one of its visits to Italy at the “Humanlike Robots And Future Society” conference held at the MACRO in Rome. However, despite its brilliance, Geminoid HI-1 cannot emulate all human behaviors. It is essential to remember why it was created, to explore the interaction between humans and machines, particularly understanding how our brains respond to the visual stimulus of a robot identical to a human being.
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Brainventure

Faire: CDMX (Mexico City)

Maker: Diego Baigts

Home: Cuajimalpa, Mexico

Videojuego que promueve el aprendizaje de ingles a través de actividades programadas.
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DESARROLLO DE COMPETENCIAS DOCENTES EN LA ERA DE LA INTELIGENCIA ARTIFICIAL

Faire: CDMX (Mexico City)

Maker: FUNDACION AZTECA

Home: JALISCO, Mexico

Se hablará de cómo la educación está experimentando cambios profundos debido a las tecnologías emergentes y cómo los docentes deben adquirir habilidades y conocimientos adicionales para integrar la inteligencia artificial en su práctica docente.
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ACTA

Faire: Rome

Maker: Beatrice Bocci

 

ACTA is an Eco-sustainable Collection, inspired by Etruscan history, in a contemporary and genderless vision. This collection is made with the use of eco-sustainable, recycled and stock fabrics and t is also embellished with traditional hand embroideries and uses a technological processing through 3D printing. ACTA differs in inclusiveness: it abolishes the difference in size, and looks with care and attensions towards genres: genderfluid, manwear, womanwear. All garments are made to measure and in limited editions. CLO3D, Artificial Intelligence, 3D Printing take place in each phases of the creative process.
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