Foxel Editor
Maker Faire Bay Area 2025
September 26th-28th
Project Title: Foxel - Build Your Own Car from Voxels and See If It Rolls
Foxel is a creative digital tool and game that lets players sculpt their own cars out of voxel blocks and then test how they roll, steer, and move in a physics-based environment. Inspired by the Pinewood Derby and maker culture, Foxel invites players of all ages to engage in hands-on digital creation — combining artistic expression with mechanical experimentation.
At the booth, visitors will be able to:
Design their own vehicle from blocks using a custom voxel editor
See how their creation performs on-screen in real-time
Learn how mass distribution and shape affect motion and performance
The project is built in Unity and showcases accessible digital fabrication principles — like prototyping, iteration, and physics-driven testing — in a fun, open-ended way. Foxel celebrates the maker spirit by encouraging creativity, problem-solving, and the joy of seeing your own design come to life.
This is an early-stage
Nathan Sisler
I'm Nathan, a game designer and artist with a long-standing love for interactive storytelling and creative experimentation. I started my career as a concept artist at Neversoft, where I worked on Guitar Hero and Tony Hawk's Pro Skater between 2007 and 2009. That experience taught me how much personality and emotion can be embedded into gameplay — and how much room there is for weird, expressive ideas in games.
Since then, I've gone indie, developing and releasing multiple titles, including The Land of Lamia, a story-rich puzzle game with atmospheric worldbuilding, and now Foxel, a creative sandbox where players sculpt voxel cars and see how they move. Inspired by childhood Pinewood Derby races, Foxel blends playful creativity with mechanical problem-solving.
I'm passionate about building systems that invite curiosity, and I see events like Maker Faire as a space to share that joy with others — especially those who love to invent, build, and explore.