The Carbon Origins Apollo data logger board
This is the story of a group of college students who moved to the Mojave Desert, bought a house, painted it white, and turned it into a makeshift lab. Then they went out to launch rockets.
Talking to Amogha Srirangarajan from Carbon Origins
But they ran into problems, when they launched their Neptune 2 rocket,
“Our rocket exploded, and we didn’t know why, we needed a data logger …”
and because they’re makers, and all the data loggers they could find were too expensive or just not right for the job, they went ahead and built their own.
The Phoenix 0.2.1 launch in the Mojave Desert
Their Apollo board is less than two square inches in size and is packed with sensors — eleven of them.
“We called it Apollo, because it has eleven sensors …”
The tiny six-layer board has an accelerometer, gyroscope, magnetometer, and GPS, and can measure temperature, pressure, humidity, light (both UV and IR), and it records audio. But the board also comes with Bluetooth LE and wi-fi onboard, an SD Card for logging data locally, LiPo battery management circuitry, and it has an OLED screen and a vibrating trackball. If you count them up, the Apollo has over 200 components, all packed onto that tiny two-square-inch board.
Carbon Origins talking at MakerCon in New York
Based around the same ARM Cortex-M3 chip as the Arduino Due, the board will be part of the Arduino at Heart program, and is completely open source. The board will ship with software making use of their own Arduino library that gives access to all of the onboard sensors. However the extra GPIO pins, not used by the onboard sensors, are exposed for use and Carbon Origins will be producing a series of smart shields to make use of those extra pins.
The board is on display here at Maker Faire in New York this weekend, and will be arriving on Kickstarter in the next month or so, and we’ll be back talking to the Carbon Origins team when it does.
Ron Evans and Adrian Zankich talking about Cylon.js on the Make: Electronics Stage at the 2014 Bay Area Maker Faire
There was a time when turning an LED on and off using a microcontroller took a week, and detailed knowledge of the microcontroller. But that was before Arduino. But even with Arduino people sometimes found it hard to hack together the things the wanted to do, especially when you had to deal with networks, something that was traditionally seen as hard on an Arduino.
Despite that the Arduino, and later the Raspberry Pi, made building things—robots for instance—much easier, primarily due to the huge community that they built up around themselves. It has been those communities that has led the Arduino and the Raspberry Pi to dominate the landscape. If you had a problem, there was someone that had probably already had the same problem and solved it for you.
So tell me about Cylon.js?
There are a couple different reasons. One is that the JS community are very much trail-blazers in terms of exploring new technologies. Another is the influence of my friend Chris Williams—the main organiser of JSConf and the newer RobotsConf—who has been a key player in helping introduce the JS community to hardware hacking.
The ubiquity of JS has made it a lot easier for people to program on different kinds of JS-enabled devices, such as the Beaglebone Black and Raspberry Pi. Working in a higher-level language such as JS allows devs to spend less time of just trying to get things to work, and more time actually making something useful.
The platforms you support seems to be a mix of UI elements, pre-built hardware, software and boards. How do they interact?
We call it “full-stack robotics,” and we have adopted several different software design patterns to integrate different layers together in a seamless way. Similar to how web developers can switch between different database engines, we allow you connect to different devices, and even switch from one platform to another with a minimum number of code changes. We also support “Test-Driven Robotics” to allow devs to write automated tests before writing code on the actual hardware.
Cylon.js also supports many different kinds of communication with devices, such as serial or TCP/UDP. In the case of the Arduino we communicate using the Firmata protocol, and in the case of the Digispark we support a protocol named Littlewire created by the brilliant Jenna Fox that runs on even smaller micro-controllers such as the Digispark.
You seem to run a lot of workshops to promote the framework, tell me how those go? Why do you run them?
We have had an amazing response to the robot hacking workshops that we’ve been running at conferences all over the world.
From people who are already makers, to those who have never had a chance to program any hardware at all, we have seen a really high level of enthusiasm and happiness. We try to incorporate the artistic and creative side as well. For example, at our recent workshops we show people how to make wearable controllers out of Popsicle sticks and conductive foil to drive around Sphero robots.
Where do you see Cylon.js heading?
We are starting to see a very active community growing. At JSConf, we had a group of people that built “NodeRockets“ using Cylon.js, the Raspberry Pi, and Arduino, which they then launched into the sky using compressed air. They had telemetry readings, deployed their parachutes, and everything all using Cylon.js. No surprise that Cylon.js is demonstrating space superiority, of course!
We are adding new hardware support for more devices, some of which are not released, so we cannot talk about them yet—but more on that in the upcoming months. Our company is the “software company that makes hardware companies look good,” so we’re here to help out both as open source contributors, as well as professionals when we’re needed.
With the ability for them to hack hardware in their native language, I think we’re going to be seeing a lot more hardware hacking from the web developers.