Slice is an open source media player with a Raspberry Pi compute module at it's heart. It will play back just about any video format, display photos, play music and even act as an Airplay receiver.
A series of observation points made in the manner of large format film cameras with large lenses taken from former military planes (allegedly housed at Governor's Island during the 70's), equipped with smart phone holders.
Chris Nicholson, a former New York Times reporter and and head of communications at Celery, explains how entrepreneurs, inventors and online merchants can create strong, mutually beneficial relationships with reporters, and tell effective stories.
Celery helps thousands of small, early-stage companies take pre-orders, and we've learned that after crowdfunding, the difference between success and failure is PR and marketing.
Not Impossible's panel, "Technology for the sake of humanity," will feature a discussion of the increasing opportunities for companies and individuals to harness the power of the maker/hacker community to develop solutions to seemingly insurmountable human challenges. Mick Ebeling, CEO and Co-Founder of Not Impossible will kick off the conversation with a presentation on Project Daniel: Using 3D printers to make arms and hands for children of war in Sudan. Project Daniel serves as a true case study for what is possible when you match creative problem solvers and brilliant technical minds with real-world health issues.
What impact will real-time consumer feedback have on manufacturing? Mickey McManus will talk about building a 3D printer that makes customized OREO cookies on the fly. Microfactories hooked into the social network may soon revolutionize making.
In this talk, Brady and Katherine will represent two ends of an innovator's journey; from concept to consumer
Brady Forrest, who leads the Highway 1 accelerator program will speak to a company's earliest stages — taking something from concept, to prototype, to manufacturable product. He will speak to some of the common pitfalls and often underutilized resources for hardware startups
Katherine Hague, co-founder of ShopLocket, has worked with hundreds of companies launching and growing hardware businesses online. She will speak to the challenges of rising above the noise to launch a consumer product.
I will talk about the best of 1,500 tools for do-it-yourselvers, showing off a few of them in person, and also talk about how I successfully self-published this best seller and the tools I used for that. The point of this book is that you don't need to buy a lot of stuff. It is more important just to know these tools exist and that you can use them yourself.
Experience the intersection of code, art, and music. See the results of interdisciplinary collaboration as you play code-augmented instruments, make generative art with your hands, grow virtual plants, and more!
A digital take on the classic 8x10 view camera, this camera is built from the ground up. It uses a conventional scanner as the image sensor to take monstrously large photographs—literally hundreds of megapixels.
In this presentation, Legendary Kid Maker, Super-Awesome Sylvia, and her pal, Gary Stager, will share details of their super-exciting new project to help kids and their teachers embrace making, tinkering, and engineering.
I am a Pop-Tech Artist who upstores iconic Philco Predicta TVs into functional Predicta PCs and creates episodic experience installations with simultaneous popular TV/film on multiple Predicta PCs.
In the winter of 2013, NOVA began recruiting STEM educators from across the country for a project wherein participants would use a social media platform to collaborate on the delivery of a set of hands-on maker projects designed for middle school aged learners. Join NOVA Education and learn how the MAKING STUFF national network of 70+ sites has, over the past five months, worked together to create fun, unique, and educational maker experiences for audiences of learners nationwide.
The SND is an intuitive and tactile interface for controlling a generative music system. User's manipulate the topography of the sand as well as colored objects within a sandbox to create an immersive musical experience.