Imagine playing Halo by sound only! Videogames have prioritized the visual experience at the expense of other senses, and leave out gamers who are visually-impaired. This presentation demonstrates a series of non-visual games I have created that use vibration, sound, and other haptic feedback with custom electronics and the Arduino platform. I will also talk about design challenges for haptic games, building custom circuits and code for haptic devices, and strategies for creating meaningful game experiences without visuals.
Fully Functioning Oscilloscope consisting of an array of 240 LEDs plus a test signal board used for a hands-on kit to teach Electronics from basic physics to programming a microprocessor. Also displaying a Giant HexBug.
FlowX26 is a life-size version of the mobile app Flow Free. Instead of connecting circles using your finger, people will be walking on tiles that will light up. The game board is an interactive platform that reacts to steps.