Purina ONE

Exhibit

Visitors to the Purina ONE booth at Maker Faire will have the opportunity to create and invent their own do-it-yourself (DIY) puzzle feeder projects to help enrich the feeding experiences of their cats; gather inspiration from the DIY wall u2013 a gallery of projects created from Purina ONE's cat community; and interact with a fun and shareable area at the booth. What you feed your cat is just as important as HOW you feed your cat. Cats are designed to hunt for their food, and while domestic cats have it much easier they still benefit from the stimulation that comes from the hunt. Incorporating a puzzle feeder in addition to a bowl encourages your cat to work for her food, stimulating her mind and body and helping her live her True Nature.




Blokify

Exhibit

Blokify building 3d modeling iOS application that allows everyone, including children to quickly and easily make a mental image into a virtual creation via our block based modeling system.





Video Game Plushies: How-To Generate Sewing Patterns from 3D Models

Presenter

Want to make plushies of certain video game characters?nHave no pattern drafting experience?nnFear not!
Using a series of tools and scripts, it is possible to algorithmically generate the sewing patterns for your plushie. Starting with a in-game 3D model of the character, there are a variety of industry tools that can be manipulated to flatten the model, into a series of 2D shells. Using a bit code, those 2D shells can be transformed into viable sewing patterns
Come learn how!



PORTALCADE

Exhibit

PORTALCADE is a RFID enabled game controller that brings your action figures to live and in control!



Mannahatta2409.org

Exhibit

Mannahatta2409.org is an on-line forum for discovering, designing, and sharing visions of Manhattan's ecology, in a time of changing climate. Come by to create your vision of Manhattan's future!



When Videogames Have No Video: Haptic And Non-Visual Games

Presenter

Imagine playing Halo by sound only! Videogames have prioritized the visual experience at the expense of other senses, and leave out gamers who are visually-impaired. This presentation demonstrates a series of non-visual games I have created that use vibration, sound, and other haptic feedback with custom electronics and the Arduino platform. I will also talk about design challenges for haptic games, building custom circuits and code for haptic devices, and strategies for creating meaningful game experiences without visuals.