Computer Music Embodiment and Interactive Sound Design

Presenter

The presentation will be focused on discussing the possibilities available on the market and techniques that allow the use of BioFeedback sensors to compose, perform and interact with music. Adriano's talk will focus on the importance of Kinesthetic for the development of Performance arts and will analyze his collection of work including the use of: Kinect, Leapmotion, iOS, accelerometers and several other ways to control and interact with the computer in the music making process. The presentation will analyze the Interactive Sound Design approach of Adriano Clemente













DomeCandy Soundtrack

Exhibit

We're working towards building the worlds first modular Bluetooth stereo. We've designed it using digital fabrication techniques, making it completely customizable. Best of all, it will be 100% open source.


A Field Guide to the Diversity of the 3D Printed World: Design and Modeling for 3D Printing (Redux)

Presenter

When people ask ''What's 3D printing for?'' they expect simple answers. But in the wild, designers find uses for 3D printing in a vast range of fields. Here's a quick survey from my book-in-progress ''Design & Modeling for 3D Printing'' (MakerMedia 2014).
A number of those who I am featuring in the Field Guides are attending Maker Faire New York, and I will be introducing a handful of them and inviting them to join me on stage to share their unique perspectives to this medium.


Introduction to the Primary Approaches to Design for 3D Printing

Presenter

One of the biggest obstacles for those getting started with design for 3D printing are the wide range of approaches to using design software to get what you want -- in many cases with steep learning curves for learning each new type. Core to my book in-progress ''Design & Modeling for 3D Printing'' (Make:Books 2014) are chapters guiding the reader through the basics for each of the core approaches, to prepare the reader to tackle the ''3D Design Mode'' appropriate to the task at hand. This talk offers a brisk stroll through these fundamentals from a vendor-agnostic perspective for all design experience levels.


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