SUBMERGE!

Exhibit

Preview SUBMERGE! NYC's Marine Science Festival, and learn about local waters through marine-inspired makers! Build and race plankton, steam-powered boats, and underwater robotic vehicles with Hudson River Park and OpenROV!


SITU Studio

Exhibit

Situ Studio, a Brooklyn-based fabrication shop and design studio, will present a documentary detailing their process and making of NYSCI's newest exhibit, Design Lab. Photo credit: John Muggenborg



Making is Design

Presenter

SITU Studio will present the process of designing, fabricating, and installing the new 10,000 sq ft permanent exhibition space at the New York Hall of Science. Split evenly between a studio and workshop space, SITU fully integrates design and making into its practice. Design Lab is a series of five activity areas designed to host an array of STEM and project-based learning activities. Conceived of as sites to foster and promote problem ideation, tinkering, testing, and displaying results - the architecture is intended to be integral to the types of critical discovery and making that is so crucial to the design process.












DomeCandy Soundtrack

Exhibit

We're working towards building the worlds first modular Bluetooth stereo. We've designed it using digital fabrication techniques, making it completely customizable. Best of all, it will be 100% open source.


A Field Guide to the Diversity of the 3D Printed World: Design and Modeling for 3D Printing (Redux)

Presenter

When people ask ''What's 3D printing for?'' they expect simple answers. But in the wild, designers find uses for 3D printing in a vast range of fields. Here's a quick survey from my book-in-progress ''Design & Modeling for 3D Printing'' (MakerMedia 2014).
A number of those who I am featuring in the Field Guides are attending Maker Faire New York, and I will be introducing a handful of them and inviting them to join me on stage to share their unique perspectives to this medium.


Introduction to the Primary Approaches to Design for 3D Printing

Presenter

One of the biggest obstacles for those getting started with design for 3D printing are the wide range of approaches to using design software to get what you want -- in many cases with steep learning curves for learning each new type. Core to my book in-progress ''Design & Modeling for 3D Printing'' (Make:Books 2014) are chapters guiding the reader through the basics for each of the core approaches, to prepare the reader to tackle the ''3D Design Mode'' appropriate to the task at hand. This talk offers a brisk stroll through these fundamentals from a vendor-agnostic perspective and should arm both those entirely new to 3D design and those who hav



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