Flight Demonstration


It was once said, ''what goes up must come down''. Is this always true? Come learn about what makes hot air balloons, blimps, airplanes and rockets defy the laws of gravity in this demonstration that ends with a bang.



Preview SUBMERGE! NYC's Marine Science Festival, and learn about local waters through marine-inspired makers! Build and race plankton, steam-powered boats, and underwater robotic vehicles with Hudson River Park and OpenROV!

SITU Studio


Situ Studio, a Brooklyn-based fabrication shop and design studio, will present a documentary detailing their process and making of NYSCI's newest exhibit, Design Lab. Photo credit: John Muggenborg



The Picture Dots app invites young children to take pictures and label them with interactive dots that add color, text, music and sound. GeniGames is a computer based game that teaches kids about genetics by breeding dragons.

Making Education: Finding New Ways to Educate and Excite across All Diciplines


The maker classroom should not be limited to STEM (or STEAM), rather it should embrace all disciplines in an attempt to produce a cross-curricular culture of investigation, imagination and creation. It is an idea, a philosophy, and a change to the current state of our education system. Through this newfound interest how the world around us works, students are excited to learn, regardless of the course. Come and find out ways you can bring the excitement of making into your classroom!

This Is Not A Test: Getting Critical About Feedback For Learning


A massive barrier to the Maker ethos in education is the predominance of weak, limited, static, mechanical, high-stakes standardized testing. Machine-gradable multiple choice tests are a 19th century technology embedded with an outdated fixed mindset about achievement and, worse, aptitude. I'll give a quick tour of emerging alternatives, including games-as-tests, performance assessments, and measures of social and emotional learning, and we'll talk about what WE can do to make this future a reality.n

Why Education Needs the Maker Movement (and What You Can Do About It)


Making is completely transforming the way kids learn. It is engaging kids in new levels and offering exciting new models to educators. In this presentation from the Director of Programming and Innovation at Edutopia, we'll see some inspiring stories from the front lines of innovation -- how kids of all backgrounds are taking ownership over their learning, deepening their inquiry, and spreading their passion for making to others. We'll also learn some specific take-away tips for how to effectively initiate a maker program in your local school or community. n

Spread Code the Brooklyn Way


Momo Akade, a Brooklyn-native, former teacher and lifelong maker, is the founder of Gigabryte, a platform that introduces kids to programming through wearable electronics. She created GigaBryte to help close the racial and ethnic divide in the field of computing. Momo was lucky enough to grow up in Brooklyn in the 80s and 90s, when Hip Hop music and fashion exploded on the scene. In this presentation, she'll pay homage to the MCs, DJs, graffiti artists, and break dancers who shaped her early identity as a maker, as well as to the sneakerhead kids she taught who inspired her to develop new pathways into STEAM.

Democratizing the Internet of Things


Our mission at littleBits is to put the power of electronics in the hands of everyone. We've built the most accessible and extensive library of modular electronics so that everyoneu2013from a professional designer to a grade school studentu2013can be creative with electronics. We believe that hardware needs to be limitless and that the Internet of Things needs to be democratized. The next billion dollar idea isn't going to come from a large corporation, it's going to come from designers, makers, educators, kids, entrepreneurs; it's going to come from you. littleBits is the platform that will enable you to prototype and build that idea.


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