Maker Ed Cafe

Exhibit

Maker Education Initiative's "Ed Cafe" will host a program of hands-on workshops, talks and panel discussions which address creativity and making in science, technology, engineering, math, the arts, and learning as a whole.


The Art of Tinkering

Presenter

At the Exploratorium we see tinkering as a serious endeavor; at its most basic -- a process that marries play and inquiry. When you're tinkering, you're trying something that you don't quite know how to do -- guided by whim, imagination and curiosity. You're not following step-by-step directions and the outcome isn't predetermined. You're attempting to figure out how things work and continuously iterating. A tinkerer's disposition u2013 essential for innovation and education, develops over time. We'll share stories of Makers who have informed our work over the years and playful ways of combining art, science and technology.


Critical Making in Africa: Local Manufacturing and Regional Collaboration

Presenter

The idea for AfriMakers was born last year u2013 since then the AfriMakers tour, initiated by HacKIDemia, has kickstarted maker workshops focused on local challenges in 8 hubs around Africa (Kenya, Tanzania, Rwanda, Zambia, Ghana, Nigeria, Egypt, Botswana). Local teams have created air quality monitoring stations, agriculture pest maps, solar chargers, water filters, and mobile laser cutters. AfriMakers team members are going to show case some of the solutions created and discuss why using local know-how and hands-on prototyping for solving local challenges is more effective in creating access to clean water, energy, and information.


Raspberry Pi: Teach, Learn Make

Presenter

Clive Beale and Carrie Anne Philbin of the Raspberry Pi Foundation talk about The Foundation's education mission, how the Raspberry Pi is being used in the classroom and why Making has an essential role to play in teaching and learning.




Flexibility and Persistence in Youth Maker Projects

Presenter

The path from initial ideas to Maker Faire is long and sometimes bumpy. Our research project explores how youth and mentors work together to make adaptations and persist through difficulties in their project work. Not surprisingly, making looks much different from school work. We explore the nature of these differences to better understand the learning that take place during making, and explore implications for parents and educators interested in how the Maker Movement connects with broader educational concerns.


FLUXCycles

Exhibit

The FLUXcycles are mobile fire sculptures built by FLUX Foundation artists. These low-cost, high-impact sculptures have a simple design: a light-weight metal sculpture with an interactive flame effect on wheels.


If You Build It…

Presenter

Emily believes that every person is a creative superhero. In her presentation, she will tell the stories of her students who range from ages 8 to 18, and how they used design and building projects to reimagine their own futures and communities. These projects include 10-year-old girls learning to weld, 8th graders CNC-cutting 900 pieces of wood to build their own school library, high school students erecting a farmers market for their small town that would create 4 new businesses and 15 jobs.


My Cardboard World: Arduino in Context

Presenter

The beauty of Arduino is being able to build projects that move, light up, make sounds and capture our imaginations. Arduino has broken into classrooms all around the country, but that is only part of the equation. The key teaching embedded electronics, is just that: embedding them. This talk covers a wide range of projects that uses an Arduino, LEDs, motors and sensors paired with cheap, easy to find materials to build projects that put students' imaginations to work




Compass Green

Exhibit

Compass Green takes sustainability education to at-risk youth via a 25ft mobile greenhouse. Compass Green will be teaching various aspects of Biointensive Sustainable Mini-farming, for the rural or urban eater.





danceroom Spectroscopy: Navigating the Nanoworld

Presenter

dS is a unique project that's part video game, part art installation, part musical instrument, and part immersive science visualization. It brings together scientists and artists who are motivated by a desire to reveal and interpret our connection to the beautiful and subtle microscopic world. And it gives audience members the opportunity to see their own energy field, and use it to dance, sculpt, and play with a simulation of the otherwise invisible atomic world. It is used in public art galleries, schools, and festivals to make serious science seriously fun!




Empowering Diverse Young Techies through Soft Circuits

Presenter

Young women frequently avoid electronics and programming because of its cultural stigmas and apparent lack of creativity. How do we expand computer science culture to be more inclusive to women? Here, we introduce Sew Electric -- a book that engages young people (and adults!) who don't consider themselves techies in creating technology -- by teaching electronics and programming through a series of sewable electronics projects, from building a singing plush monster to crafting a touch-sensitive fabric piano.