Though design was once the sacred realm of professionals with special training, 3D tools and fabrication techniques are now taught at schools, breeding a new generation of empowered makers. Come hear about the future from design education innovators
Introduction by designer and author Carla Diana, featuring a sneak peek of The Maker Prince, an upcoming Maker Media children's book on the future of 3D printing
Mini-presentations:nK-12- Jaymes Dec, Head of Fab Lab at Marymount School for GirlsnCollege Design Programs- Mike Glaser, Director, Drexel Univ. Product DesignnBeyond College- Jeffrey Lipton, Cornell Univ. Creative Machines Lab
Make your own robot, it's easy! Using an RC car base, a kitchen size trash bin, a lettuce container, dryer tube, and a couple of LED lights for eyes, you too can have a robot companion. Try it!
The BlueStamp Engineering: Where Students Create! rnEach student finds their own individual project builds it over 6 weeks with supporting videos and documentation under the supervision of experienced makers.
A nostalgic but hip look back... C-MADE cardboard toys, designed with a nod to the age of Art Deco design. C-MADE cardboard toys include sleek airplanes, streamlined locomotives, elegant passenger ships, retro scooters, and cool robots...
Ayah Bdeir, founder and CEO of littleBits, has long been a part of the maker movement and has lead several STEAM initiatives. She has observed how quickly young children can take to building with electronics and craft materials. A child's innate desire to create and transcend boundaries is something adults can learn from.
In this presentation, Ayah will combine the lessons she's learned with ongoing trends. She will also announce the winners of the littleBits Global Makeathon.
The Hewitt School is a K-12 girls school. Our computer science classes emphasize meaningful applications of programming and robotics. Students use GoGo Boards and Arduinos to solve compelling problems that they care about.
The Xaverian High School Brooklyn Blacksmiths' 2013 FRC robot, the Companion Cube, is loaded with 4 frisbees by a human player, is driven wirelessly, and deposits frisbees in a goal 2 feet high via a pneumatic piston.
FlowX26 is a life-size version of the mobile app Flow Free. Instead of connecting circles using your finger, people will be walking on tiles that will light up. The game board is an interactive platform that reacts to steps.
gadgITERATION is a series of hands-on, student directed design workshops that encourage a creative and artistic engagement with technology through a focus on the intersection of technological and design literacies.
Create light-up plants and moving animals for our "garden" u2013 using cardboard, string and pipe cleaners, AND/OR build a solar-powered draw-bot out of found objects that will design the base of our "garden".
A Microsoft Kinect and Arduino based rehabilitation system to help injured veterans in physical therapy. A hardware-software prototype, with feedback to power limb movement and exercises at home in a game like fashion,
William enjoys woodworking very much and this past Spring, he completed his first laser cutting project. After the a boston Bombings in April, he decided to make rulers by laser cutting that he then sold at school to raise money for Boston Strong. The plans were done on Inkscape the the cutting was done at a Fab Lab in Rhode Island.
Young Makers, co-founded by MAKE's founder Dale Dougherty just completed it's third year. The program exists nationally, but Young Makers has taken off in the Bay Area. Come hear our story from California and how you can start your own group!
Maker West meets Maker East! Rick and Keith have been working on this project together for a major project in an upcoming issue of MAKE Magazine. They'll be meeting for the first time at WMF NY for the first time to give a sneak peak of their project. They will not just be talking about the Air Rocket Glider (ARG), but demoing it as well!