Consciousness Hacking

Exhibit

Hackable bio-sensing tech, meditation research, and an ever-more stressful world are setting the stage. It's time to build the tools to help us find calm and balance here and now. Join me as we explore the wide open world o


Designing the first Makerspace in a Children’s Hospital

Presenter

We are designing the first Makerspace in a Children's Hospital.This novel,mobile, maker environment not only provides patients with creative outlets & learning opportunities,but also an occasion for the hospital to explore new avenues in patient care.The Mobile Makerspace meets health,safety & accessibility requirements of the children.Its philosophy is rooted in understanding the unique needs of patients & families,and in constructivist educational approaches.By sharing compelling stories of child-centered making & problem-solving in the hospital,we hope to inspire other hospitals with space restrictions to create and use Mobile Makerspaces.


e-Health Hacks, Sensors, and Saving Lives

Presenter

Using sensors and e-Health sensor platform (from Cooking Hacks, Libelium's DIY division), inventor Michael Script created a sophisticated device that will prevent millions of babies from dying of infant pneumonia by accurately measuring breath rate. The sensor platform allows for the integration of multiple biometric tests (breath rate, body position, etc.) and Script found he could link body position, heart rate, and a breath monitor to derive an accurate breath rate. At $15-$20/unit, the game-changing INSPIRE devices are accessible, and have the potential to save millions of young lives. This is innovation and problem solving at its finest.




How Making Helps Us Learn to Realize Empathy

Presenter

We often think that making is a means to an end, a way to produce an artifact. But the attitude and the process that drives the making is just as important as the product. This is especially so once you realize that the attitude and process that facilitates a smooth making process parallels that which empowers us to realize our empathy in relation to other people.


BioLite

Exhibit

BioLite develops and manufactures advanced energy products that make cooking with wood as clean, safe, and easy as modern fuels while also providing electricity to charge small devices like cell phones and LED lights off-grid. Headquartered in Brooklyn, NY, the company was founded in 2009 by Jonathan Cedar and Alec Drummond. Discover more about BioLite at biolitestove.com, facebook.com/biolitestove and twitter.com/biolitestove


Delta Faucet

Exhibit

At Delta Faucet, we believe there are better ways to experience water. This conviction goes beyond design to incorporate smart thinking that anticipates people's needs - from the intuitive capacitance technology inside our touch faucets to the science of fluidics, which helps shape every drop of water in our H2Okinetic showers. Visit us at Maker Faire to meet the engineers behind our most popular innovations and experience the cutting edge of water technology in the home for yourself.


Jay

Exhibit

Jay is a character who functions as a first aid caddy, providing basic tools & supplies for emergency care education to children.


DIY Health Technology Hands-on Demo

Exhibit

Come play with DIY Health Technology made at MITs Little Devices Lab. Devices include: legofluidics, solar instrument sterilization and pop-up biosensor kiosks. We're also bring materials, tools and engineers to help you design your own DIY Health Technology at the Medical Making Help Desk.


MakerNurse: The Stealth Ingenuity of Inventive Nurses in America

Presenter

Nurses, the ultimate Medical Makers, are creating advanced devices, new ways of caring for patients, and everyday health hacks that save lives. The Maker Movement can learn from the past and the future of nurse inventions and find opportunities for affordable prototyping. Lori Melichar of the Robert Wood Johnson Foundation and Jose Gomez-Marquez of Little Devices Lab at MIT discuss the impact of inventive fabrication by nurses in America. They are bringing together Makers and nurses around the country; celebrating and equipping inventive nurses in clinics and hospitals to make health care in America more affordable, inventive and effective.


The Accessible Makerspace: Makers with Mixed Abilities

Presenter

The Maker Movement has the potential to create new opportunities for people with disabilities, their families and community by creating equal opportunities, increased independence and quality of life. With access to appropriate technology a person, regardless of their ability, may design a 3D model and use a 3D printer, program electronics or control a CNC machine to make their ideas real
DIYAbility is an organization in New York City for Makers of all abilities and hosts workshops on assistive technology, access to tools, collaboration and making.




Bio-Sensing: The Y in DIY

Presenter

Bio-sensing is in the midst of a revolution that will change nearly every aspect of our lives from health to education to retail experience. Measuring more than just basic vital signs, state-of-the-art algorithms are making it possible to identify up to 8 or more distinct emotional states and beginning to open the door for greater understanding of ourselves and each other. With more and more bio-sensors becoming available and hackable, the opportunity for the DIY community is great. Come to this talk to learn how you can participate in the bio-sensing revolution and change the way you look at yourself and the people around you.




MindRider and the Maker’s Brain

Presenter

MindRider is a brain-reading bike helmet developed at the MIT Media Lab that converts a cyclist's EEG levels into an LED display. It also geo-locates the EEG data so that cyclists can review their "Experience Maps" later. For Maker Faire, Catherine Cramer and Stephen Uzzo of the NY Hall of Science will place MindRiders on various Makers throughout the Faire to study the "Maker's Brain." We'll show and discuss our findings during the presentation.


Browsercize

Exhibit

Browsercize promotes healthy computer work habits by prompting its user to take physical-exercise breaks. The computer's internet browser locks the user out of its use until he/she touches his/her toes 10 times.